PROGRAM DESCRIPTION
===================
It is a fake Sim City toy, where you can place roads and different building zones in the screen area and watch them getting populated while years slowly passing by. Oh, and you may be getting rich.


STARTING VIA EMULATOR
=====================
Recommended emulator: YAPEhttp://yape.homeserver.hu/
How to start the game:
1. File / Attach disk image...
2. Select and open the .d64 image
3. Enter command: DLOAD"*" and press Enter
4. If you wish to LIST the program, see PROGRAM LINES OVERVIEW down below.
5. Enter command: RUN and press Enter


GAME INSTRUCTIONS
=================
At the top, you can see the actual year, population and your funds (in undetermined units). Time is slowly passing by.
At the bottom, there is a short guide about the usable keys.

You can move the cursor around using the cursor keys, or place various items using the corresponding keys:
(R)esidential zones: They cost 200 units. They are the living places for people, who will rush to occupy these. They can hold 200 people, and you get 120 money units back till they fill up. You must place residential zones first to have any movement at all.
(C)ommercial zones: They cost 300 units. People will work in these, provided that you place them just beside already occupied zones, or connect them via roads. From time to time, you earn 10 units from companies working there.
(I)ndustrial zones: They cost 400 units. People will work AND produce goods in these, provided that you connect them to other occupied zones. From time to time, they pay you 30 units from the production happening there.
You can place any kind of zones on top of others. Your population will remain, and new people will occupy these places. However, you won't get more levels of revenues from new commercial and industrial zones.
(SPC) Roads: They cost 5 units per piece. They connect zones together. With time, you can see cars parking in them, bringing workers to industrial and commercial zones. You can't place roads on already occupied places. Note that people don't like to drive too much, so try to minimize distances.

Of course, when all your present people occupy some kinds of workplaces (number of full green blocks equals full purple plus full orange blocks), no more people will be there to work! You'll need new residential zones.

Beware, if you run out of funds, you can't afford building anything till funds fill up to positive range. However, you are allowed to build zones partially on loans.

Try to build the biggest city you imagine!


PROGRAM LINES OVERVIEW
======================
Use the LIST command to view the program lines. You can use the LIST from-to syntax to list certain intervals, eg. LIST 3-8.

lines	purpose
-----	-------
0-1	init
2-3	stats, player move
4	cursor display
5-6	player buildings
7	people settling in
8-9	evolve roads and zones


VARIABLES
=========
	A$		pressed key
const	C		cursor POKE address base (65292)
const	C$(2-4)	characters for different zones
const	D		diff between color map <-> char map (1024)
	E		year (2000-)
	F		funds
	I		loop variable
const	K		high bit (128)
const	K$(2-4)	color codes for different zones
	M		occupied workplaces (0-)
	O		population (0-)
	P		actual POKE address (3072-4071)
const	R		road POKE (160)
const	S		screen start (without stats line) (3112)
	U		actual pos color PEEK (0-255)
	V		how many populations around (0-4)
const	V(0-3)	view directions (-1,1,-40-40)
	W		actual pos PEEK (0-255)
	X		actual X pos (1-37)
	Y		actual Y pos (1-21)
	Z		actual pos to evolve (3112-4031)

